Welcome to Seki.Art

Sebastian H. J. — Artist • Producer • Game Developer

Choose Your Portal

Three disciplines. One creator. One mind. Dive into the world that speaks to you.

SEKI.ART
[ business ]

Digital & Traditional Art • Concept Design • Illustration • Visual Storytelling

SEKI.
SOUNDMACHINE

Music Production • Composition • Sound Design • Collaborations

SEKI.
GAMEDESIGN

Game Design • Worldbuilding • Cyberpunk RPG • RPG Maker XP Wizardry

Follow the journey

IG: SekiArt IG: SSM

@sekiart_ (Art) • @seki.soundmachine (Music)

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SEKI.ART

Sebastian H. J. — AKA SEKI
Certified Lord of Kingwood & Sherwood Forest

System Administrator & Project Manager — Hamburg, Germany
Specialized in Art Direction, Concept Design, Illustration & Visual Storytelling
10+ years of turning imagination into reality

“Some people call this junk. Me? I call it treasure.”
— Skyrim

Sebastian H. J. — SEKI

Skills

Here is an overview of the core artistic and creative abilities I’ve developed over the years, spanning both traditional and digital disciplines.

Illustration
Concept Art
Environment Design
Graphic Design
Art Direction
Traditional Painting
Editorial
Text
CGI
Crafting
Webdesign
UI Design
Social Media
Content Creation
Communication
Customer Service
Aesthetics
Detail-Oriented
Sketching
Time Management
Multitasking
Color Theory
Infographics
Composition
Teamwork
Project Management

Specialities

These are the tools, software platforms, and technical systems I use professionally to bring concepts to life and support production workflows.

Photoshop
Illustrator
InDesign
Cinema 4D
Final Cut
Premiere
After Effects
Logic
PowerPoint
Keynote
Yes Websolution Key User
HTML
Javascript
PHP
Ruby 1.8.4
Excel

Career & Education

A chronological journey through my professional path — highlighting roles, responsibilities, and the experiences that shaped my creative and technical skillset.

SYD Green Energy GmbH & Co. KG • System Administration / Graphic & Webdesigner / Sales

July 2025 - Today

Managing and maintaining the YES Websolution ERP system, ensuring smooth operation and user support across departments. Designing graphics and web content for internal and external use, contributing to brand consistency and digital presence. Supporting the sales team through customer consultation, technical guidance, and preparing tailored presentations and materials.

Repro Studio Kroke GmbH • Draftsman / Graphicdesigner

June 2025

Handled production-ready layout work including typography, technical drawings, EAN code placement and graphic preparation. Responsible for proof printing, quality checks and preparing files for press. Supported day-to-day graphic design tasks and ensured accurate, print-ready output across all projects.

LHP Fensterbauprofi GmbH • Project Manager / Graphic & Webdesigner

Aug 2024 — May 2025

Development of company branding including logo design, CI and CD. Built the full web presence using the YES-Solutions ERP system. Established and managed social media channels (Facebook/Instagram). Designed print media such as flyers, business cards and window foils based on created CI/CD. Provided customer support and training related to windows, doors and additional elements. Developed website layouts using HTML, CSS and JavaScript.

SNOW Performance & SACHS Performance • Social Media Manager & Graphic Designer

Dec 2020 — Jul 2024

Managed social media activities for SACHS Performance and SNOW Performance. Planned, created and scheduled content across platforms using Hopper HQ. Conducted audience research and evaluated trends to improve performance and reporting. Managed budgets for social media activities. Created concepts, graphics and layouts for product illustrations, company logos and websites. Oversaw entire creative workflow from draft to final execution.

Studioline Photography • Photographer

Sep 2020 — Dec 2020

Conducted portrait and themed shoots including applications, baby bump, family and artistic sets. Provided client consultation, scheduling and sales. Prepared studio setups including backdrops, lighting and equipment. Directed clients during shoots and performed post-production edits including lighting correction and retouching.

FINANZCHECK.DE • Claim Management

Mar 2020 — Aug 2020

Analyzed claims to ensure optimal quality and prepared reports for internal units. Monitored chargebacks and created client reports. Assessed company policies to determine liability and coverage. Handled claim recordings via phone, email, online and postal submissions. Position ended due to COVID-19 related budget cuts.

Sabbatical • Personal Development

Nov 2019 — Mar 2020

Took time for health, recovery and upskilling. Used the period to refine professional direction and regain creative momentum.

Rock Brasiliano • Jr. Art Director

Sep 2019 — Oct 2019

Worked across design management, design thinking, visual communication, trend analysis, rapid prototyping, color management and logo development. Assisted in confidential client projects across product communication and future insights.

SekiArt • Design, Art & Concept + Game Developer

Jun 2017 — Sep 2019

Worked with various clients including performers, artists, bands and construction companies. Designed logos, websites, business materials and visual assets. Additional activities included photoshoots, video editing, music, livestreaming and social media marketing.

SekiArt • Freelancer

Dec 2014 — Dec 2016

Provided branding, editing and design services for video editing companies and creatives. Designed logos, FX outros and packaging for DVD and CD artwork. Assisted with photoshoots and visual preparations.

Christoph Petersen Design • Internship (Packaging Design)

Nov 17 — Nov 28, 2014

Worked on packaging-related tasks for brands such as Veltins, Cesu, Adelholzener and Berliner Pilsener.

Alsterdamm School of Visual Arts • Graphic Designer (Degree)

Apr 2011 — Oct 2014

Completed formal education in Communication & Design, focusing on visual communication, branding and applied design principles.

Selected Works

Click any image to view full size & details.

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SEKI.
SOUNDMACHINE

Sebastian Janus — Music Producer • Composer • Sound Designer
Hamburg, Germany

Meet Sebastian Janus aka. "Seki.SoundMachine", a budding figure in the realm of music who approaches songwriting, composing, and production with an unassuming yet remarkable touch. With a deep love for music and an unyielding commitment to their craft, "SSM" humbly crafts compositions that blend genres and evoke emotions.

Featured Artists & Collaborations

Harley Kusa

Featured on: “Bloody Blues”
Composed for him: “Oh, Je T’Adore!”

Finalist on RTL-TVI’s STARMAKER (Belgium)
Voice of soul, harmony, and raw emotion.

Tamara Funck

Featured on: “Liberated”, “Lost”
Singer & Voice Actor

• Joan ’n the Hammers • Presto Rosso • Freeport5 • Seki.SoundMachine

Selected Tracks

Liberated ft. Tamara Funck
Lost ft. Tamara Funck
Bloody Blues ft. Harley Kusa
Harley Kusa – Oh, Je T’Adore!
Who am I? – Seki.SoundMachine

YouTube Channel

Seki.SoundMachine

@SekiSoundMachine
Liberated ft. Tamara Funck
Who am I?
Bloody Blues ft. Harley Kusa
Lost ft. Tamara Funck
Harley Kusa – Oh, Je T’Adore!
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SEKI.
GAMEDESIGN

Sebastian Janus — Game Designer • Worldbuilder • Narrative Architect
Hamburg, Germany

Passionate about creating immersive worlds, deep mechanics, and stories that stay with you long after you close the game. I deliberately choose the ancient RPG Maker XP engine — not for convenience, but because I love pushing 20-year-old technology to its absolute limits and beyond. Every boundary is meant to be broken.

Follow Progress on RPG Maker Web →
Semblance of Order - Cyber Chronicles

Current Project — Semblance of Order: Cyber Chronicles

Semblance of Order — Cyber Chronicles

A dark cyberpunk RPG set in a sprawling megacity where corporations rule, AI dreams, and humanity is negotiable.

Built entirely in RPG Maker XP — yes, the 2004 engine — because limitations breed creativity. Every pixel, every script, every system is hand-crafted and pushed far beyond what the engine was ever meant to do.

  • Original story & worldbuilding
  • Custom psuedo 3D Engine (in progress)
  • Mature themes • Moral ambiguity • Multiple endings
  • Estimated release: Demo/Tech-Demo in 2026
  • Approx. Coding Time: 900+ hours (November 2025)
Status: Active Development
Engine: RPG Maker XP (heavily modded & scripted)
Genre: Cyberpunk • RPG • Story-Driven
Semblance of Order - Cyber Chronicles - In-game Screenshot

Follow development on the official thread:

► SGD’s Profile & Updates on RPG Maker Web

Future Projects

More games are already brewing in the shadows.
When the time is right, they’ll emerge.